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“Rise and Shine” Teaser Trailer

Runes “Rise and shine” trailer

(Trieste, Italy) April 4, 2017 – Italian game developer Stormborn Studio is very pleased to share the new “Rise and Shine” teaser trailer for their fantasy VR adventure game Runes: The Forgotten Path. The studio is also excited to announce that a Kickstarter campaign for the game will be launched on April 27, with further details to be revealed later this month.

“After opening up the studio last summer and giving all of our time and dedication to the game, we realized our dream was finally coming true,” said Alejandro Castedo of Stormborn Studio. “This game is the product of a long and hard adventure and now we want to finish it in the right way. The Kickstarter is the final push needed to make this game as we envisioned the first time we put a VR headset on and we want you to share this amazing adventure with us!”

Runes: The Forgotten Path is a fantasy game designed exclusively for VR (PC, Vive and Oculus Rift) in which the player can cast spells by drawing in the air with motion controllers. It features an innovative locomotion system called “4th Wall“ to provide a seamless experience devoid of motion sickness and an extra layer of narrative power.
Runes tells the story of Leth, a powerful wizard trying to escape from the Oblivion, a magical sleep prison of the mind. Astray from the path of righteousness and trapped inside himself by the tyrannical order of the Panopticon, he will have to face a blank beginning. With the use of his powerful spells and wits he will fight enemies, solve puzzles and pursue the recollection of all his lost memories.

New screenshots and press kit are available here:

Any questions please contact


About Stormborn Studio

Stormborn Studio was unofficially established in 2014 by a small group of hardcore gamers excited about the challenges and possibilities that Virtual Reality had brought to the scene. After some fruitful collaborations with local and national businesses, they decided to go back to the project that brought them together in the first place: a fantasy action-adventure video game capable of exploiting all the new major VR technologies.

Official Website:
YouTube Channel:

We are back!

We have been working very hard developing the first episode
of Runes. After months of work we are closer and closer to our goal. A kickstarter for the last strech is being prepared as we speak and we will be coming back with more content, more
news, more epic stuff.


“After months of work in this forest and all I got was this lousy gif”


#indiedev #gif #runes #stormbornstudio #gamedev #madewithunity








We’re finally in production! It has been a long summer full of events and decisions: the most important of which was to start going fulltime for Runes productions: the first thing was to get a place to work properly so we got ourselves this neat garage we later refurbished WITH OUR OWN HANDS 🙂


Here are some pics of the process!




We’re on our way!

We have some nice new reviews of our work!


“Runes somehow captures the holy trinity of VR; something good to look at, something to meaningful to do with your hands, and giving purpose to movement – all while maintaining, a narrative driven game”


“Stormborn Studio’s title was one of the best games of Gamescom 2016”


“Stormborn studio seek to revolutionize playing the “mage” with runes: the forgotten path”



“Runes is an extremely promising title, with a huge potential and, without any doubt, it deserves the attention of anyone interested in vr gaming”.


The only way to say it is that IT WAS A BLAST.


We want to thank AESVI and ICE for giving us the oppostunity to participate with the Italian Pavillion.


What to say? It was incredible, we always had a queue and the feedback on the demo has been super positive! Soon we’ll have the first hands on reviews: Meanwhile a cool picture of us!



We finally finished our demo: Right on time for GAMESCOM 2106.


Here’s the trailer:



We are super Excited to finally present this to press, publishers and the general audience!


We’re looking forwart to publish it, meanwhile we hope you enjoy the trailer!

It is April 2016, Virtual Reality (VR) seems to have finally arrived. It has been a long exciting road, pure fun I believe. We reached the consumer market, all of us together, enthusiasts, evangelists, developers, backers, all of us.




It is a new paradigm for entertainment, education, industry in general. The founding stones have settled and now the journey of discovery truly begins. Content is king and it will morph in surprising, unexpected ways. And I cannot wait.

We have been given a huge responsibility as consumers and developers to help shape this emerging new reality. From input methods, to applicability of the medium the path is unclear and full of possibilities.


One of the first challenges ahead, present in this first VR generation seems to be the problem of artificial locomotion. The technology arriving at our doors allows for seamless tracking and movement within the boundaries of our real physical space. But we want to explore, we want to expand our boundaries, roam free. And it is this freedom that we need to enable when developing new locomotion systems.


This is the intro video done in collaboration with the Master Art Class of Big Rock school!



This is the first teaser of our game,
waiting for our upcoming gameplay video. Enjoy 🙂